Digital Dragons
Digital Dragons
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Digital Dragons Conference 2024 Aftermovie
Watch the video summary of Digtial Drafgons Conference 2024 - one of the largest B2B conferences for gamedev in Europe.
It was three days full of business meetings, lectures, networking opportunities. We hosted the biggest companies and the most promising indie studios. And we don't intend to stop - the next edition is coming up on 18-20 May 2025!
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Відео

Indie Showcase 2024 Gala - Digital Dragons Conference 2024 final video report
Переглядів 3592 місяці тому
Take a look at the latest video report from Digital Dragons Conference 2024 - we've handed out the indie studio awards. And here are the results: BEST INDIE GAME 🥇 1st Place: Frozengem Studio / Dungeons of the Amber Griffin 🥈 2nd Place: HiKing Mind / Follow the meaning 🥉 3rd Place: Crunching Koalas / LABEL THIS Studio - The Gap 🏅 Indie Showcase Community Award - HiKing Mind - Follow the meaning...
Digital Dragons Conference 2024 day 3 video report
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📽 It's time for a video report of the third day of Digital Dragons Conference 2024. #dd2024 #digitaldragons #digitaldragons2024
Digital Dragons Awards Gala and Digital Dragons Party powered by Activision
Переглядів 3802 місяці тому
📽 Check out the video from yesterday exciting evening. 🐲 See a short video report and listen to the first comments about Digital Dragons Awards Gala and Digital Dragons Party powered by Activision. #dd2024 #digitaldragons #digitaldragonsawards2024 #DDParty #activision
Digital Dragons Conference 2024 day 2 second video report
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🎬 Have you visited all the conference zones yet? Check out what exciting activities are waiting for you during Digital Dragons Conference 2024 at ICE Krakow Congress Centre.
Digital Dragons Conference 2024 - day 2
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🎬 Check out our first video report from second day of Digital Dragons Conference 2024! Watch how it all started this year at the ICE Congress Centre.
VIP Party powered by Activision & Badge Pickup Party powered by Creepy Jar
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Digital Dragons Conference 2024, day 1. 🎮 The first day of Digital Dragons Conference 2024 was full of excitements! 🎥 Watch our fast video report from VIP Party powered by Activision and Badge Pickup powered by Creepy Jar.
Digital Dragons Conference 2024 Day 1 video report
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🎥 Take a look at the first video from the opening day of Digital Dragons Conference 2024. Here’s a peek into the Game Design Summit powered by Anshar Studios & Fool’s Theory and Legal Summit powered by Rymarz Zdort Maruta.
Join Digital Dragons Conference 2024
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Join Digital Dragons Conference 2024 - the leading game industry conference in Europe known for outstanding lectures, business meetings with partners from around the world, Indie Showcase & Digital Dragons Arena 2024, Digital Dragons Awards and more! See you in Krakow. Get your ticket now: tickets.digitaldragons.pl/
KrakJam 2024 powered by Rage Quit Games
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Zobacz aftermovie z największego polskiego wydarzenia w ramach Global Game Jamu. Posłuchaj, co do powiedzenia mieli uczestnicy, zwycięzcy i przedstawiciele sponsorów wydarzenia. Poczuj unikalną atmosferę organizowanego przez Digital Dragons Hub "Woodstocku dla nerdów"! ✅ Strona www wydarzenia: krakjam.digitaldragons.pl/ ✅ Profil wydarzenia w serwisie Global Game Jamu: globalgamejam.org/jam-site...
Take part in Indie Showcase & Digital Dragons Arena 2024
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Are you an indie game developer? Are you running a young game studio and looking for an investor or publisher? Submit your game for the Indie Showcase and Digital Dragons Arena 2024 and show it to the international public. Be a part of the leading European B2B conference in the gaming industry. Digital Dragons Conference 2024 in ICE Krakow is waiting for you! Visit: conference.digitaldragons.pl...
Become a speaker at Digital Dragons Conference 2024
Переглядів 1,1 тис.6 місяців тому
Share your knowledge with gamedev professionals - submit a speech and be part of the Digital Dragons conference. We look forward to seeing you in Krakow on May 19-21 2024. Act fast! The deadline for the second wave of submissions is February 25! As a speaker, you'll fully engage with Central and Eastern Europe's premier gaming industry event. Visit: conference.digitaldragons.pl/call-for-speakers/
Join Digital Dragons Conference 2024
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Join Digital Dragons Conference 2024 - the leading game industry conference in Europe known for outstanding lectures, business meetings with partners from around the world, Indie Showcase & Digital Dragons Arena 2024, Digital Dragons Awards and more! See you in Krakow. Get your ticket now: tickets.digitaldragons.pl/
The insiders guide to attending live gaming events and showcasing your game like a pro!
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Michał Gembicki / Remote Control Productions GmbH
Michał Gembicki - Kickstarter for Indie Developers
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Michał Gembicki / Remote Control Productions GmbH
Panel: Design for the future - Level up with Forever Games
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Panel: Design for the future - Level up with Forever Games
A path from employee to employer - tips to kick off your game studio without investors
Переглядів 68010 місяців тому
A path from employee to employer - tips to kick off your game studio without investors
Tomasz Dietrich - Why can't we just work? How not to suffocate your teams with scrum
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Tomasz Dietrich - Why can't we just work? How not to suffocate your teams with scrum
Ian Hunt - Building companies and culture 101
Переглядів 32011 місяців тому
Ian Hunt - Building companies and culture 101
Anna Boczar-Przybylik - The players-focused approach throughout the game development cycle
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Anna Boczar-Przybylik - The players-focused approach throughout the game development cycle
Ljubica Garic - Recruiter are not answering my emails - what do I do?
Переглядів 52011 місяців тому
Ljubica Garic - Recruiter are not answering my emails - what do I do?
Fireside Chat with Mikael Kasurinen, Control Game Director Remedy Entertainment
Переглядів 20111 місяців тому
Fireside Chat with Mikael Kasurinen, Control Game Director Remedy Entertainment
Marcin Pieprzowski - OA Sapper Guide - Stable Releases and Controlled Explosions
Переглядів 13211 місяців тому
Marcin Pieprzowski - OA Sapper Guide - Stable Releases and Controlled Explosions
Tomasz Gop - The Paradox of Fun VS Done
Переглядів 39711 місяців тому
Tomasz Gop - The Paradox of Fun VS Done
Adrian Fuentes Vazque - The Future of Game Design: From Paper Designers to Product Owners
Переглядів 23711 місяців тому
Adrian Fuentes Vazque - The Future of Game Design: From Paper Designers to Product Owners
Piotr Cieślak - UX for designers - How to avoid nightmares of our own making
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Piotr Cieślak - UX for designers - How to avoid nightmares of our own making
Marcin Kluzek - Ghostrunner Level Design Production Pipeline
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Marcin Kluzek - Ghostrunner Level Design Production Pipeline
Practical look at remote small team management across multiple teams and companies
Переглядів 13311 місяців тому
Practical look at remote small team management across multiple teams and companies
Julia Szynkaruk - Beautiful and functional: how to ensure quality of art in AAA game
Переглядів 49111 місяців тому
Julia Szynkaruk - Beautiful and functional: how to ensure quality of art in AAA game
Łukasz Hacura - From a Sustainable Company to an AA Developer
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Łukasz Hacura - From a Sustainable Company to an AA Developer

КОМЕНТАРІ

  • @adam-xt8te
    @adam-xt8te 4 дні тому

    O, Romero był w Krakowie

  • @RyanCleven
    @RyanCleven 9 днів тому

    Great Talk!

  • @hhjjj1670
    @hhjjj1670 11 днів тому

    Don t fuck with me

  • @Godstowho
    @Godstowho 17 днів тому

    Still waiting for Pillars 3

  • @mr.hashundredsofprivatepla3711
    @mr.hashundredsofprivatepla3711 19 днів тому

    Fun fact: Clive Gratton provides the likeness of Dr. Kuhlman on Mission 5

  • @CORES_STUDIO
    @CORES_STUDIO 19 днів тому

    Hellow ,😊 great tuto , i have question ,in unreal engine 4.14.3 version , sdk -ndk-jdk-ant . , can you provide them please.

  • @Tourettes-syndrome-gaming
    @Tourettes-syndrome-gaming 21 день тому

    ☹️

  • @aasurjya
    @aasurjya 23 дні тому

    Here i made it 100 likes. Congrats.

  • @DevonCurran
    @DevonCurran 28 днів тому

    I just played through the story again this week and agree that focus was an issue. It’s not as egregious as some have made it out to be, but some of the story beats just miss. As a player, it can also feel like there’s so much dialogue that you don’t have a chance to engage with the environment, music etc. The DLCs were all more focused and had better storytelling. Thank you!

  • @PieceofCraft
    @PieceofCraft Місяць тому

    That poor guy about to take a pic of the first slide with all the characters only for her to change the slide lmao 1:11 😅😅

  • @PiotrDrechsler
    @PiotrDrechsler Місяць тому

    Super dawka wiedzy! Dzięki :)

  • @ShahabSheikhzadeh
    @ShahabSheikhzadeh Місяць тому

    Great talk :)

  • @ShahabSheikhzadeh
    @ShahabSheikhzadeh Місяць тому

    The person handling recording needs to cut to the screen capture of the slides and have the person on the side. It's so jarring to see the switch back and forth.

  • @etthhereal
    @etthhereal Місяць тому

    Hey it’s Arcade!

  • @ShahabSheikhzadeh
    @ShahabSheikhzadeh Місяць тому

    Fantastic talk :)

  • @ShahabSheikhzadeh
    @ShahabSheikhzadeh Місяць тому

    These talks/quality is so much better than GDC...

  • @laylover7621
    @laylover7621 Місяць тому

    This man is a goddamn genius composer and people aren't recognizing it

  • @lanadoodles464
    @lanadoodles464 Місяць тому

    Will there be a full video for people who couldn't attend?

    • @lapis166
      @lapis166 Місяць тому

      Fr idk where to watch the whole thing

  • @lulubell6440
    @lulubell6440 Місяць тому

    It seems like Josh took a lot of this feedback to heart. I hope that over time he has "forgiven" (I say in quotes because there'll be critics no matter what, especially in gaming) himself for choices that didn't work as well as he wished. I actually enjoyed POE 1 and 2 a lot, especially the story of 2. The VO, the factions, the characterization of the gods, etc. was all very dynamic and compelling. Never tried the ship combat, but thankfully that was optional.

  • @lapis166
    @lapis166 2 місяці тому

    When we will see the whole damn thing?

    • @TykoBrian7
      @TykoBrian7 2 місяці тому

      Seconded

    • @Ve5emiR
      @Ve5emiR 2 місяці тому

      It's on Rock's channel, as his podcast, Rock & Borys, was the media supporter for the event: ua-cam.com/video/1bEp-AVs2jI/v-deo.html

  • @barbaraszkwarkowska730
    @barbaraszkwarkowska730 2 місяці тому

    Mam pytanie czy pan Jan Kleszczyński zna nazwe miejscowości Jakubowice?

  • @namesurname624
    @namesurname624 2 місяці тому

    how much breastmilk was stolen this one?

  • @user-zl2so2pz1t
    @user-zl2so2pz1t 2 місяці тому

    Event is not acgjest ismy id

  • @fahimjaowad8717
    @fahimjaowad8717 2 місяці тому

    Crazy Cool!

  • @NimataRay
    @NimataRay 2 місяці тому

    Thank you very much. It is useful.

  • @not_ever
    @not_ever 2 місяці тому

    BG3 is a really good example of how not to do turn based combat and why big battles can not always be fixed with a timeline. Having to wait for 10+ enemies to take their turn, whilst bugging out and not doing anything at all for several seconds is not fun gameplay.

    • @user-bigschnoz
      @user-bigschnoz 20 днів тому

      You just have to understand your tools better for BG3. It's pretty engaging once you learn it, but there is just a lot to learn before that point.

    • @not_ever
      @not_ever 20 днів тому

      @@user-bigschnoz I don't know how you read the original comment and came to this conclusion. I have played the game multiple times and understand the "tools" perfectly well. If there are too many enemies/NPCs which happens in a lot acts 2 and 3 it bugs out the enemies/NPCs often freeze for up to 30 seconds before the system it moves to the next enemy. Even when it doesn't bug out it is extremely dull to watch so many enemies/NPCs taking their turns in a row. It is tedious and not a good turn based system.

  • @cantionaleecclesiasticum5378
    @cantionaleecclesiasticum5378 2 місяці тому

    To ten pan zasłynął czepianiem się że Kingdom Come Deliverance jest za bardzo czeski a za mało brooklyński...

  • @nitaxxvi
    @nitaxxvi 2 місяці тому

    13:57 oh. 🤭

  • @OldDadGamer
    @OldDadGamer 2 місяці тому

    I would love to find a tutorial on how valkyrie Chronicle was made.

  • @lucasisr8801
    @lucasisr8801 3 місяці тому

    Hm... This stuff really bothers me. Because ultimately it should be about the quality of the game and not what the standard or the expectations are. Thats the biggest mistake an artist can do or not?

  • @yportne6410
    @yportne6410 3 місяці тому

    Perfect example of turning a limitation into an advantage. Brilliant stuff.

  • @vegasword9492
    @vegasword9492 3 місяці тому

    "The universe itself has an unlimited supply of generosity and surprise built in, and as designers we only need to keep our eyes open to what is here." - Jonathan Blow

  • @sjwarialaw8155
    @sjwarialaw8155 3 місяці тому

    Yeah I couldn't play XCOM and similar games because of RNG, it was extremely frustrating to have everything in place and all of a sudden I miss three times with 80%+ odds, meanwhile the enemy not missing anything, all of a sudden I have a dead squad member, I have to waste another turn killing the enemies, another turn healing and reorganizing, and I'm not reaching the objective in time... Snowball effect is bad. Battle Brothers is another example of bad design in my opinion, almost everything has around 40 to 60% chance to hit, so the same battle can either go horribly wrong or its a breeze. Its all good if the consequences for going horribly wrong weren't so game breaking...

    • @quanwashington
      @quanwashington Місяць тому

      This is just a problem of XCOM adapting the spirit of OSR TTRPG rules without the consideration of OSR combat model being deadly and generally a last resort fail state. In OSR, characters are expendable and fragile. You and enemies alike are encouraged to run when you are at risk of death; you don't just duke it out mindlessly until you die. Sneaking past enemies is just as valid if not preferable to combat.

  • @LravvE_EditzZ
    @LravvE_EditzZ 3 місяці тому

    Elo jestem konrad

  • @WorksByChris
    @WorksByChris 3 місяці тому

    This is a well put together presentation with very good information for game deisgners!

  • @misomiso8228
    @misomiso8228 3 місяці тому

    21:30 i hate Bards too.

  • @littleblueclovers
    @littleblueclovers 3 місяці тому

    I’m so glad I found this video! I LOVE seeing the character design process, all the ideas, notes, details, references, etc. If anything I wish it was a 2 hour presentation so I could hear more about why certain iterations got picked over others 😂 Thank you Tina for this amazing presentation, it was magical to see all the effort done in the background 🙏

  • @jineshagandhi1691
    @jineshagandhi1691 3 місяці тому

    the topic is really good and interesting but the presenter was quiet monotonous..i couldnt understand most of the things he was saying..probably talking a little slowly would have helped..I have to keep going back to listen twice to understand..

  • @spiderspyy
    @spiderspyy 4 місяці тому

    Awesome I was just wondering about Dead Cell and their amazing pacing and music!

  • @zb3485
    @zb3485 4 місяці тому

    "...AAAAAAAAAaaaaaaaaa"

  • @1man1jar60
    @1man1jar60 4 місяці тому

    Bardzo fajny wykład! Polecam.

  • @user-ff2ne2lb2k
    @user-ff2ne2lb2k 4 місяці тому

    лет ми спик фром май харт

  • @KururuFrog
    @KururuFrog 5 місяців тому

    "We're hiring" I'm so stupid for not having been born 10 years earlier and not getting a Master's degree in game design. Being honest now, working for Remedy Entertainment would be a dream come true, but I know nothing about how to make a game.

  • @user-db4rx1xt4w
    @user-db4rx1xt4w 5 місяців тому

    Can you explain a bit more what you mean by 2 AP systems? Like no action should cost more than 2AP?

    • @RamHornBeast
      @RamHornBeast 4 місяці тому

      I think he means move (1AP) then attack (1AP). Rather than a many AP system that might go: Move 3 squares (3AP), reload (2AP), shoot (5AP) then you end your turn having wasted the remaining 2AP cause there's nothing left to spend it on.

  • @szymonkurek9978
    @szymonkurek9978 5 місяців тому

    WTF was that intro lol

  • @alfonsopenalvermolina1863
    @alfonsopenalvermolina1863 5 місяців тому

    Hello, where can I get the soundtrack of the game? thank you

  • @bugbuster8598
    @bugbuster8598 5 місяців тому

    Chciałem zapisać się jako wolontariusz ale - klasycznie już - zawaliłem sprawę i nie zdążyłem. Macie jeszcze jakieś inne eventy gdzie można zostać wolontariuszem i przy okazji poznać ludzi zajmujących się game devem?

    • @DigitalDragonsForGamedev
      @DigitalDragonsForGamedev 5 місяців тому

      Pewnie! W ciągu roku organizujemy zajęcia w ramach Digital Dragons Academy kilku miastach w Polsce i przede wszystkim jedną z największych w Europie konferencji gamedevowych B2B. Najbliższa edycja Konferencji Digital Dragons - 19-21 maja 2024 w Krakowie. Sczegóły odnośnie wolontariatu będą na naszej stronie www, Facebooku i Discordzie.

  • @WickedSativa
    @WickedSativa 5 місяців тому

    Brenda is married to the Icon of Sin 😁